
Team Building Back
- Sales Assets
- Exploring Career Fields
- US Department of Education Career Clusters
- Agriculture, Food & Natural Resources
- Architecture & Construction
- Arts, A/V Technology & Communications
- Business Management & Administration
- Education & Training
- Finance
- Government & Public Administration
- Health Science
- Hospitality & Tourism
- Human services
- Information Technology
- Law, Public Safety, Corrections & Security
- Manufacturing
- Marketing
- STEM
- Transportation, Distribution & Logistics
- iTech Exploring
- Life Skills
Explorers will be introduced to the two-part process of innovation – ideation and exploration.
• Exploring Posts (14-20 years old)
• Exploring Clubs (10-14 years old)
Explorers will reflect on their Innovation Design Challenge and their experiences.
AGE APPROPRIATENESS
• Exploring Posts (14-20 years old)
• Exploring Clubs (10-14 years old)
NOTE: This activity should be facilitated AFTER the completion of the Innovation Design Challenge event.
iTech Explorers will begin preparing for an Innovation Design Challenge (IDC) by selecting one of four options outlined in this activity.
AGE APPROPRIATENESS
• Exploring Posts (14-20 years old)
• Exploring Clubs (10-14 years old)
Explorers will be introduced to innovation and implementation through the design process.
Explorers will be introduced to innovation and implementation through the design process.
Explorers will be introduced to prototyping and user testing while creating their IDC.
Explorers will be introduced to products for social good and market research while starting their IDC.
This session introduces Explorers to the wide array of computer science jobs, programming languages and education requirements through a web-based Jeopardy-style game format.
Explorers will be introduced to the design process through the creation of a mobile app.
Explorers will be introduced to the design process through the creation of a game or animation.