- Exploring Career Fields
- Life Skills
- US Department of Education Career Clusters
- Agriculture, Food & Natural Resources
- Architecture & Construction
- Arts, A/V Technology & Communications
- Business Management & Administration
- Education & Training
- Government & Public Administration
- Health Science
- Hospitality & Tourism
- Human services
- Information Technology
- Law, Public Safety, Corrections & Security
- Transportation, Distribution & Logistics
In this session, participants will learn how and why to conduct a preflight inspection of an aircraft.
In this session, participants will explore more deeply the physics, meteorology, philosophy, planning, and preparation that must go into each flight. While the introductory preflight inspection focuses primarily on the airplane and its systems, this session emphasizes a broader view of all the factors that make up a successful, safe flight.
In this session, participants will explore aviation instrumentation more deeply, examine how the Global Positioning System works, further explore the limitations and failures of instrument systems, and discuss human factors.
In this session, participants will more deeply explore the engineering considerations with different types of planes. They will consider engineering trade-offs with different airfoil shapes, different wing shapes, and different control surfaces and powered versus non-powered flight.
In this session, participants will learn about the forces that act on an airplane in flight, as well as the primary control surfaces of a plane.
This session introduces Explorers to the variety of careers in the aviation industry.
In this session, participants will direct air traffic in a web-based simulator and design their own airport runway configuration.
In this session, participants will examine aerodynamics principles in a more generalized, deeper way. This activity is intended as a follow-up to the introductory lesson and discusses the principles that interact during flight.
In this session, Explorers will participate in an overall program review in the form of a game. Use it to add fun to the end of your program.