Activity 1
Designing for Good (75 minutes)
Share Activity Guide – App Resource List. This is a list of websites and apps for social good. Explorers should review this list and pick out one or two that resonate with them. Encourage Explorers to search for their own examples online or in their community (~10 mins).
Say: What is the social issue that this example addresses? How was it designed to do so? Are there other examples that address a social issue?
Say: What is a game? Animation? What are some things you noticed the students did to build their project? Which example was the most creative? Most useful? Which games would be difficult to create?
Review the Activity Guide – The Problem Solving Process. They will use this to create/refine their project. Explorers will work as a team to implement a solution. Distribute the Activity Guide – App Design Kickoff. Review each section with the class. There are some bullet points that are missing. Explorers will fill in the remaining bullet points then complete and sign it. You will need adjust the guide slightly for a game project.
Distribute sticky notes. Explorers will use the Activity Guide – App Design Kickoff to brainstorm and reference the UN Sustainable Development Goals to choose a social impact problem. They will generate ideas for users, sort sticky notes and name groups. Explorers will have 2 minutes to brainstorm and 2 minutes to group the users. Once teams have a group of users, narrow the potential target user group to one or two categories. Explorers will have time in the next two lessons to research and refine.
Say: Ask each team to briefly share their name, topic and user groups. How can you learn more about your users and their needs? Spend 5 – 10 minutes discussing.