Activity 1
Innovating for Social Good
Say: Can you think of any examples of products and/or services that solve a problem in our society? What are some examples? Why do you think this product or services solves the societal problem?
YOUTH LEADERSHIP POSITION: Research Managers should lead their team through the following section.
Explorers will spend 10 – 15 minutes researching to find examples online or in their community that solve a social problem. Each Explorer should pick one example to share with the group.
Say: What is the social issue that this example addresses? How was it designed to do so? Are there other examples that address a social issue?
Explorers will work as a team to implement a solution. Distribute the Team Contract. Review each section with the class. There are some bullet points that are missing. Explorers will fill in the remaining bullet points as a team then complete and sign it.
YOUTH LEADERSHIP POSITION: Project Managers should lead their team through the following section.
Distribute sticky notes. Explorers will use the Brainstorming Handout to brainstorm and reference the UN Sustainable Development Goals to choose a social impact problem. They will generate ideas for users, sort sticky notes and name groups. Explorers will have 2 minutes to brainstorm and 2 minutes to group the users. Once teams have a group of users, narrow the potential target user group to one or two categories. Explorers will have time in the next two lessons to research and refine.
Say: Ask each team to briefly share their name, topic and user groups. How can you learn more about your users and their needs? Spend 5 – 10 minutes discussing.