Activity 1
Paper Prototyping
Say: What do you know so far about your solution? Who will use it? What will it look like? How will the user interact with it?
YOUTH LEADERSHIP POSITION: Project Managers should lead their team through the following section. Design & User Feedback Manager should assist with the paper prototyping, to ensure that the prototype focuses on the users’ needs.
Explorers should revisit their ideas and make any updates/changes to their idea. After Explorers finalize their idea, they will create and test a paper prototype. A prototype is “a first or early model of a product that allows you to test assumptions before developing a final version.” This will allow for quick exploration and iteration with minimal investment.
Say: Why is this process is preferable to starting your project immediately?
Explorers will create a paper prototype to map out their project. Think of it like a map for your project or idea. Teams will reference this prototype as they develop their project, so it is important to include as much detail as possible. This will be helpful for user testing.
As a unit, prototype a familiar website or app (Ex. Instagram or Amazon) together as practice discuss the below:
- What do you notice about this prototype? What do you like/dislike?
- What did the creator consider when developing their prototype?
- How does this prototype achieve (or fail to achieve) its goals?
- How did the creator organize their prototype? What things did they consider?
- If you were a user testing this, what feedback would you give to the team?
- If you were the creators of this project, what might you want to know from the test users?
On scrap paper, Explorers should spend about 20-30 minutes, drawing an initial design for their project. Before starting, Explorers should review the Paper Prototyping Questions when prototyping their idea. Explorers should review these questions before starting their prototype, in the midst of creating their prototype, and when they feel their prototype is completed. These questions will guide Explorers to think more deeply about their solution and prototype in relation to their users, competition and product improvements.
Say: What materials (if any) does your team need to successfully complete your project? Think about this as you create your paper prototype. If your team has a secretary, he or she should record these notes.